SpaceX Ops art layout
=====================

assets/pixel/     ← USED IN GAME (16-bit stylized, lattice tower, less blocky)
assets/photoreal/ ← SAVED reference stills (realistic look — not wired yet)
assets/vehicles/  ← legacy copies; game prefers pixel/

When Edward says the look should go photoreal, switch ASSETS_DIR in main.py
to assets/photoreal (or promote those files into pixel/).
